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- On Sun, 11 Jun 1995, Scott P. Allen wrote:
-
- > I'm working on a scene which will include curtains flowing
- > in the breeze.I thought this might be a simple task but I have
- > run into trouble not only making them move naturally but also
- > figuring out the best way to make the model for them.Any
- > suggestions would be greatly appreciated.Thank you in advance!
-
- Use Tripled, sub divided planes and apply the Ripples displacement map to
- them. Position this map so that the texture center is in the bottom edge of
- the curtain (check in Modeler to obtain that info) and assign a falloff
- so the texture disappears completely at the top edge. For example, if
- your curtain is 2m tall, the falloff should be 50% for Y. Experiment to
- perfect. Enjoy!
-
- Nir Hermoni, Israel
- zapa@datasrv.co.il
-
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